Team Apache was, along with Flying Nightmares 2, one of the titles
jettisoned by Eidos after producer and former Apache pilot Bryan Walker
left for Jane's. SSI/Mindscape snapped up Team Apache and saw its
UK-based developer, SIMIS, through the final stretch. Knowing they were
not going to be able to compete with the rigorous modeling of Longbow
2, they decided to pitch it as an upper-mid-level sim in terms of
realism - a game that was more readily playable than Longbow, yet more
accurate than Comanche, but with its own twists. Those twists, and the
sharp graphics engine, are what make the game.
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