Story:
Passing through India en route to Azad, King Shahraman and his son, the Prince of Persia, defeat the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter Farah along with other treasures, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Shahraman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharajah's treasures. But Shahraman refuses to take the dagger from his son, who captured it first. So the Vizier, who wishes to harness the power of the Sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, the Sands destroy the kingdom and turn all living beings into hideous sand creatures. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion.
Gameplay:
Prince of Persia: The Sands of Time combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.
During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. You can also vault over the enemies backs and then finish them off in two hits. The player generally attacks enemies and blocks using a sword, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.
A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewind period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The Dagger also allows the prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
The Dagger does not come with an unlimited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the Dagger to replenish its stock. The stock can also be replenished by absorbing Sand clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. It must, however be noted that if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand glasses can be gained by collecting eight Sand clouds, and extra Sand tanks (which are used for different powers than the Sand glasses) are gained by vanquishing sixteen enemies after having collected a new glass.
Passing through India en route to Azad, King Shahraman and his son, the Prince of Persia, defeat the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter Farah along with other treasures, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Shahraman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharajah's treasures. But Shahraman refuses to take the dagger from his son, who captured it first. So the Vizier, who wishes to harness the power of the Sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, the Sands destroy the kingdom and turn all living beings into hideous sand creatures. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion.
Gameplay:
Prince of Persia: The Sands of Time combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.
During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. You can also vault over the enemies backs and then finish them off in two hits. The player generally attacks enemies and blocks using a sword, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.
A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewind period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The Dagger also allows the prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
The Dagger does not come with an unlimited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the Dagger to replenish its stock. The stock can also be replenished by absorbing Sand clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. It must, however be noted that if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand glasses can be gained by collecting eight Sand clouds, and extra Sand tanks (which are used for different powers than the Sand glasses) are gained by vanquishing sixteen enemies after having collected a new glass.